As of January 1, 2018, stewardship of Hive Chicago will transition from Mozilla to a new local non-profit, the Chicago Learning Exchange (CLX). Hive Chicago will have a temporary home at the Chicago Community Trust until the transition to CLX is complete. The Hive is still the Hive. Read more here.

Paw and Order: Furry Victims Unit

Solving crimes, making games, and exploring forensic science to help our furry friends

Paw & Order: Furry Victims Unit created a summer program for ChicagoQuest students, who took on the roles of humane investigators, forensic scientists, and game designers as they co-designed the scenario and narrative for a game about forensic investigation of animal crimes. Teens from the In the Forensics Lab program at After School Matters served as peer mentors, sharing their knowledge of forensics and collaborating with the ChicagoQuest students to solve a mock crime scene about dogfighting. In collaboration with Important Little Games, the summer program produced the Paw & Order digital game, which The Anti-Cruelty Society will host online and integrate into their education programs.

Lead Organization:
CICS ChicagoQuest

Partner Organizations:
Important Little Games , After School Matters

Project Goal:
To test a student-centered game design process with a resulting web-based game that will be incorporated into The Anti-Cruelty Society's education programming and will serve as a digital "hook" for youth into STEM pathways;
To explore peer-to-peer learning and collaboration around forensics content between youth in programs at After School Matters and The Anti-Cruelty Society; To integrate the resulting game with emerging CCOL pathways in STEM and beyond.

Project Tags:
2014 Round 1 RFP

Project Portfolio

  • teaching resources

    Paw & Order Game

    Act 1 of the Paw & Order game was written collectively by ChicagoQuest students in the summer program at The Anti-Cruelty Society. Important Little Games, an independent game studio, took the students’ narrative and turned it into a web-based digital game, which will be used by The Anti-Cruelty Society as part of their educator resources and will be played by hundreds of students across the city. Anyone who completes the game receives a badge that can be claimed on Chicago City of Learning’s website, turning the game into a digital “hook” that can connect students to other in-person STEM opportunities in Chicago.

  • documentation

    Code for Paw & Order Game

    Important Little Games shared the code from the Paw & Order game, so that it can be added to or remixed by future projects in Hive and beyond.

  • documentation

    Mock Crime Scene: Storify

    As part of the collaboration with After School Matters, teens from their In the Forensics Lab program brought their forensic investigation expertise to The Anti-Cruelty Society to solve a mock crime scene alongside ChicagoQuest students. The event provided an opportunity for youth to put their skills to practice in a hands-on scenario and gave the After School Matters teens an authentic audience of their peers with whom they could share learnings from their own program in a new context (solving a dogfighting crime).

  • teaching resources

    Mock Crime Scene: Planning Notes

    We usually think of “peer-supported learning” in the context of our youth, but this project provided a unique opportunity for facilitators from different programs to learn from each other and collaborate on creating a mock crime scene from their combined expertise (forensics + humane investigation). Interested in creating your own mock crime scene? Check this link for notes on how the Paw & Order team laid out their materials, evidence, and suspects.

  • documentation

    Paw & Order Program Blog

    The Program Director at The Anti-Cruelty Society kept a blog to document each week’s session and the progression of the Paw & Order game scenario. A big learning from this project was the amount of time it took for students to write a narrative that could be shared with the game designer at Important Little Games. The project team intended to have the youth complete 2 scenarios (“levels”) for the game, but as the program progressed it became clear that completing 1 scenario was a more realistic goal given the timeframe.

  • documentation


    Check out our flickr page for pictures and game art from Paw & Order!